Movie Background

Tron

Brilliant video game designer Flynn hacks his former employer's mainframe and is transported into a stunning digital realm, becoming an integral part of the very game he is crafting. On his cyberspace mission, Flynn outwits a maniacal Master Control Program and forges an alliance with Tron, a security measure designed to restore balance to the digital environment.

Director(s)

David S. Cass Sr.

Steven Lisberger

Cast & Crew

Gerald Berns

Gerald Berns

Guard #1

Jeff Bridges

Jeff Bridges

Kevin Flynn / Clu

David Warner

David Warner

Ed Dillinger / Sark

Tony Brubaker

Tony Brubaker

Guard #6

Charlie Picerni

Charlie Picerni

-

Erik Cord

Erik Cord

-

Ted White

Ted White

Guard #3

Loyd Catlett

Loyd Catlett

Conscript #1 / Video Game Cowboy

Craig Chudy

Craig Chudy

Warrior #1

Peter Jurasik

Peter Jurasik

Crom

David S. Cass Sr.

David S. Cass Sr.

-

Bruce Boxleitner

Bruce Boxleitner

Alan Bradley / Tron

Barnard Hughes

Barnard Hughes

Dr. Walter Gibbs / Dumont

Michael Dudikoff

Michael Dudikoff

Conscript #2

Vince Deadrick Jr.

Vince Deadrick Jr.

-

Dan Shor

Dan Shor

Ram

Bob Neill

Bob Neill

Guard #2

Mark Stewart

Mark Stewart

Guard #4

Steven Lisberger

Steven Lisberger

-

Cindy Morgan

Cindy Morgan

Lora / Yori

Tony Stephano

Tony Stephano

Peter / Sark's Lieutenant

Sam Schatz

Sam Schatz

Expert Disc Warrior

Jackson Bostwick

Jackson Bostwick

Head Guard

Michael Sax

Michael Sax

Guard #5

Pierre Vuilleumier

Pierre Vuilleumier

Tank Gunner #1

Richard Bruce Friedman

Richard Bruce Friedman

Video Game Player

Rick Feck

Rick Feck

Boy in Video Game Arcade

John Kenworthy

John Kenworthy

Boy in Video Game Arcade

Details

GenresScience Fiction, Action, Adventure
Runtime1h 36 mins
Released on09 Jul 1982
Languageen
Produced InUnited States of America
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Reviews

r96sk

4/10

An acquired taste. For me, someone who has no knowledge of computer programming and the sort, it's a very slow, tedious and boring watch. <em>'Tron'</em>, unfortunately, didn't take my interest whatsoever. Not helped by the poor special effects (they get a pass due to it being an 1982 release; though I'm not convinced it's good either way) and forgettable cast performances, it's not a premise that's easy to get into if you have no prior understanding of coding etc. There is some intrigue in there, but not nearly enough to satisfy my viewing pleasure - it felt like a much longer run time than 96 minutes, that's for sure. All cool if you love this, but I very much didn't. Hopefully the 2010 sequel gives the concept a major boost.

Filipe Manuel Neto

1/10

**Once avant-garde and innovative, this film feels archaic and old as an arcade game, and has an absolutely miserable script.** I'm not sure what Disney was thinking when they decided to make this film, but I understand the concept and the reasons that led the studio to bet on something like this. In the 1980s, the creation and gradual massification of the computer (a huge box that we see in the movie and which is now primitive compared to the machines we use) generated a “fever” around computing and led to the creation of games that, later, the World Wide Web has taken it to another level. The movie came out when personal computers started to become popular in the US, but here in my country it took about fifteen years to happen. It's extraordinary to think about this, and how quickly things have evolved. I am thirty-two years old, I belong to a generation that still lived its childhood without technologies, but I was a teenager when they started to become something more visible in our lives. So I can understand why this movie was made, but being a Disney movie, I confess I was expecting better. The film has an uninspired cast made up of third-rate actors. Among all the (almost) anonymous names, only David Warner stands out. The film also has one of the worst dramatic interpretations of Jeff Bridges' life. He was still young here, but the film's material and style didn't help him do a satisfying job. In fact, I blame the screenwriters for most of the film's problems, as they weren't able to come up with a decent story that would justify the feature film. The story that the film brings us is based on the journey of a human being inside the computer, where he will basically have to play and beat opponents. This is very little and it bores us quickly. It seems like a mere excuse for the studio to make an experiment in the field of CGI and the application of technology in cinema. Where the film really bets heavily is on the visuals, heavily stylized and inspired by two obvious elements: the integrated circuits used in engineering and the colorful and (now) somewhat forgotten neon lights. In those late 1980s, neon was something that drew attention in the urban landscape, and there was no street or square where, at dusk, dozens of neon signs did not light up. It's something that has virtually disappeared in the last decade, but that gave the city a certain life. I confess that I felt some nostalgia when feeling the aesthetic influences of all that, but I recognize that the film tried to do something far ahead of its time: the Hollywood Academy itself refused to nominate this film for an Oscar because it considered that CGI was a form of cheating. And perhaps also because they did so early, the resources used were so rudimentary (even though they were the best there was) that they gave the film an extremely heavy and dated look, which aged very poorly. The same can be said of the sound effects and even that soundtrack, so dominated by the synthesizer.

CinemaSerf

6/10

I saw this again yesterday - it's 40 years old! I didn't see it at the time, I was one of those kids who hadn't the slightest interest in "Space Invaders" nor did I ever have an Atari, but I do recall the fuss that was being made about Disney's first foray into the world of the emerging computer games market. Actually, the story is not so terrible. It's pretty derivative, with a quite handsome, young, 501-clad Jeff Bridges ("Flynn") out to avenge himself on the evil "Dillinger" (David Warner) who pinched some of his gaming ideas and subsequently rose through the company. Thing is, though, "Dillinger" has now designed a "Master Control Programme" (Think "Forbin Project" from 1970) and when "Flynn" tries to break into this system, he is reduced to a player in a game of survival where he encounters fellow rebels "Tron", "Ram" and "Lora". Adventures ensue as they must try to destroy this "MCP" before it bores of industrial aspirations, and sets it's sights on the Pentagon and the Kremlin. By any modern day standard, the graphics are linear and static - but there is no doubt that they were groundbreaking and quickly-paced for 1982. The use of light - blue and red for good and evil; the slightly over-exposed imagery to try and create the feeling of an alternative digital environment works well enough and though there isn't the slightest amount of jeopardy as to the ending, it's actually quite an entertaining 90-odd minutes that reminded me that every oak tree starts with an acorn. The attempts to incorporate technical or gaming language into the dialogue are a bit contrived, but there is a fun sequence with a "bit" that can only say yes and no as "Flynn" drives his wonky thing ("Max" from "The Black Hole" (1979), anyone?) through the maze of circuitry. Warner is not very convincing, it has to be said - he was rarely much good, I thought - but once it gets going it's an enjoyable piece of cinema nostalgia that looked quite reasonable on a big screen.

rbeckboodro

/10

[Noticed all the other reviews here are posted by folks who have no interest in technology in the first place...] TRON (1982) is an incredibly imaginative concept that was decades ahead of its time. At the time of production these graphics were cutting edge - in a certain way some of the practical effects are still better than modern CG (in my opinion anyway) as they lend to a gritty realism that is often lost in 21st century cinema. The performances are well enough to let me suspend disbelief and imagine they are really inside some virtual world. The metaphor of programs being "people" parallels real-world power struggles - in this case specifically in large corporate environments - and underscores a message of altruism that humanity struggles to elevate above greed. Ultimately the message here is that technology needs to work for the users rather than trap them. It's really a message that holds stronger in the early 21st century as corporate greed reaches unprecedented levels, entrapping us in virtual networks and paradigms that brainwash us into buying things we don't need and largely waste our time and energy.

All Trailers

Unofficial Official Trailer
Original Trailer
Tron ≣ 1982 ≣ Trailer

Teasers

Tron (1982) theatrical teaser trailer [FTD-0021]
TV Trailer

Part of the Series

TRON: Legacy

TRON: Legacy

2010EN
TRON: Ares

TRON: Ares

2025EN
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